Mapping (terrain creation)
By Casseburne (Zimnitrita Team Leader) & a little bit by MOONLGHT
tutorial for terrain creation with a bunch of technic on how to do specif action link the terrain
The chapter is bilingual, so use a translator to switch from French to English or vice versa.
Advise before create a new map
IntroductionCréer une vrai bonne map est un processus long et sérieux, exemple avec la carte Zimn...
1. Create a new world
Working with multiple people on 1 terrain
this is an exemple of methodologie of work to make big map and have multplie people working on it...
Introduction and Software required
Install and configure a private git (we are using gitea because of the easy install step) (admin ...
Gitea configuration and user permission
Add people to the repository of the map (admin part) (add people in the Mapper teams in order for...
Cloning the repo in github desktop
Add this url inside the github desktop softwareyou will have to add the credential you have creat...
Add the project to Enfusion Workbench
Inside the workbench you will have to add the repository you've just downloadMake a rule and expl...
Import info and rules to work with sync (avoid push problem)
Once they have finish their work and wanted to push their work they absolutely need to fetch and ...
Send the work
Prepare the sending of your workyou will need to give a name to your commitsend your commit to th...
Terrain modification (avoid loosing modification)
Exception case on modifying terrain terrain wont work like the props layer because it is consider...
Paint with mask
No, this isn’t about painting in a costume! It’s about applying textures to the terrain without u...
Why this tutorial
There are several cases where this process is beneficial, either to save time or because there’s ...
Warning
Please note, this is the “least bad” solution I’ve found so far, as it has a significant drawback...
Overview of the Process
Define Texture Zones with Polylines:Use polylines to outline the areas where you want to apply te...
Creating Masks with Polylines
To create masks, define all the areas with polylines for which you want to generate texture masks...
Exporting Polylines in SVG Format
In the hierarchy, select the polylines you wish to export.Click on the Export Geographic Data too...
Importing the SVG into GIMP
Important: SVG exports are not exactly the same size as the surface masks. To avoid misalignment ...
Importing Existing Enfusion Textures into GIMP
For those familiar with surface masks, this process will be straightforward. If not, I recommend ...
Importing the Modified Surface Mask into Enfusion
Warning: Importing the texture mask will modify all tiles and will likely trigger errors (see the...
Updating the Satmap
It’s hard to accurately assess the results of these modifications without generating a new satmap...
Updating Sources
If you’re working solo, you should have backed up the terrain before the first surface mask impor...
Navmesh bug
If you try to set a new navmesh and it doesnt save your modification you need to duplicate the ba...
What are occluders, and do I need them ?
Basically, occluders are invisible volumes in a scene that hide everything behind them.They are u...
Sound Map
by: The Atlas 2: Arma Reforger