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Create the sound map

  1. Save your work
  2. In Resource Browser, do a search for AmbientSounds_Everon.et or AmbientSounds_Arland.et
  3. Drag one of them into the main preview window
  4. In Resource Browser, do a search for SoundWorld_Base
  5. Drag it into the main preview window
  6. Select the Export Map data tool
  7. Click the .. button next to Destination Path
  8. Select your Terrain folder
  9. Next to Type, select Soundmap
  10. Press Export
  11. Select the SoundWorld_Base entity
  12. In Object Properties, go to where it says Soundmap and press the .. button next to it
  13. Locate and select your soundmap (terrainName.smap)
  14. You might need to restart the entire workbench to start hearing it