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Create the sound map
- Save your work
- In Resource Browser, do a search for AmbientSounds_Everon.et or AmbientSounds_Arland.et
- Drag one of them into the main preview window
- In Resource Browser, do a search for SoundWorld_Base
- Drag it into the main preview window
- Select the Export Map data tool
- Click the .. button next to Destination Path
- Select your Terrain folder
- Next to Type, select Soundmap
- Press Export
- Select the SoundWorld_Base entity
- In Object Properties, go to where it says Soundmap and press the .. button next to it
- Locate and select your soundmap (terrainName.smap)
- You might need to restart the entire workbench to start hearing it
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