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Terrain modification (avoid loosing modification)

Exception case on modifying terrain
terrain wont work like the props layer because it is considering as one layer and everyone will erase the work of the other if they don't work in tiles

In order to work with tile i suggest you to make a screenshot and try to make some rule on who works on which tile
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To see the tile in the engine go to the the terrain tool and place the cursor in center of your screen
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You can also use the debug mode to see each limit of tile (kinda like the F3 in minecraft to see chunk border)
- to open the debug menu make windows key + alt / or windows key + left control
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go to render menu with the up and down arrow key and enter with the right arrow key

to display will need to follow this patch: render -> terrain menu -> tiles bonding screen
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