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UV creation in blender

3D Building Creation Tutorial

This process will start in Blender, then move to Substance Painter, and finally Enfusion Tool.I recommend using textures at 4096 or even 8192 resolution for higher quality and precision in Substance. In the Reforger tool, you can later downscale textures to 20...

Sound Map

Mapping (terrain creation)

by: The Atlas 2: Arma Reforger

Creating Texture Masks in Substance Painter

3D Building Creation Tutorial

Import and SetupIn Substance Painter, go to New → PBR - Metallic Roughness Alpha-blend model → select your FBX → set resolution to 4096.(you can use the export preference from bohemia: https://github.com/BohemiaInteractive/Arma-Reforger-Misc/tree/main/Art/Subs...

Conflict

Scenario Creation Process

various help around the conflict scenario

Import and modification in Enfusion Tool

3D Building Creation Tutorial

a - ImportOnce imported, select the XOB file and modify the following properties:Go to General → Source File → select your FBX file.Check Generate BSP, Export Opaque Leave & Export skinningClick Import to finalize the import.b- Modificaiont of the EmatGo to th...

Freedmon Fighter

Scenario Creation Process

The one and only scenario that is worth to try made by the greatest: JohnnyKernerhttps://www.johnnykerner.dev/FreedomFighters/download/index.html

Why this tutorial

Mapping (terrain creation) Paint with mask

There are several cases where this process is beneficial, either to save time or because there’s simply no other way. Here are a few typical scenarios:Creating Geometrically Perfect Textures:Some areas, like airports, require nearly perfect geometric surface t...

Warning

Mapping (terrain creation) Paint with mask

Please note, this is the “least bad” solution I’ve found so far, as it has a significant drawback: it requires re-importing one or more surface masks, which usually modifies tiles you didn’t intend to change. This has two side effects:Material Limit Errors: Wh...

Overview of the Process

Mapping (terrain creation) Paint with mask

Define Texture Zones with Polylines:Use polylines to outline the areas where you want to apply textures.Export to SVG:Export these areas as an SVG file.Import SVG into an Image Editor (e.g., GIMP):Open the SVG in an image editor and apply two simple transforma...

Creating Masks with Polylines

Mapping (terrain creation) Paint with mask

To create masks, define all the areas with polylines for which you want to generate texture masks. Then, export these polylines in SVG format. It’s helpful to create a dedicated layer for this purpose, as you’ll need to select only the specific polylines to ex...

Exporting Polylines in SVG Format

Mapping (terrain creation) Paint with mask

In the hierarchy, select the polylines you wish to export.Click on the Export Geographic Data tool.Choose the appropriate options and click Export.Note: With this setup, the generated file will be named export.svg and saved in the profile folder within your de...

Importing the SVG into GIMP

Mapping (terrain creation) Paint with mask

Important: SVG exports are not exactly the same size as the surface masks. To avoid misalignment between the SVG masks and Enfusion’s surface mask, follow these steps in the exact order:Import the SVG into GIMP.Apply a vertical mirror transformation to the ima...

Importing Existing Enfusion Textures into GIMP

Mapping (terrain creation) Paint with mask

For those familiar with surface masks, this process will be straightforward. If not, I recommend watching this video: Surface Mask Tutorial.Export the Surface Mask corresponding to the texture you want to modify.Import this mask into GIMP. I recommend adding i...

Importing the Modified Surface Mask into Enfusion

Mapping (terrain creation) Paint with mask

Warning: Importing the texture mask will modify all tiles and will likely trigger errors (see the previous warning). If you’re working alone, be sure to make a backup of your terrain before importing the mask.If you’re working in a shared environment with a re...

Updating the Satmap

Mapping (terrain creation) Paint with mask

It’s hard to accurately assess the results of these modifications without generating a new satmap. Since we’re working with large areas, a high-altitude camera view is often required, where only the satmap textures are visible. Therefore, updating the satmap i...

Updating Sources

Mapping (terrain creation) Paint with mask

If you’re working solo, you should have backed up the terrain before the first surface mask import. Simply follow Step 3 to update without overwriting any changes.If you’re working with a remote repository, follow these steps:Create a Backup:Rename your projec...

Navmesh bug

Mapping (terrain creation)

If you try to set a new navmesh and it doesnt save your modification you need to duplicate the base prefab before place it in your world otherwise you wont be able to modfy the base prefabBug with IA not being able to jump or open the door:The solution was to ...

Bake a road

Pro Tips

Here is a tutorial on how to "Bake" a road to work more finely on the terrain.To do this, simply place a road.Then, you need to adjust the size of the road (if it's set to 12 by default, why not change it to 20) depending on what you want to achieve.After that...