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3D Building Creation Tutorial

A1 - Configuration de base et annexes d'un véhicule

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Informations à propos de l'organisation du wiki sur la configuration des préfabs de véhiculesLe wiki à partir de cette page va être organisé en fonction d'un code simple pour vous repérer dans le niveau de difficulté et votre progression 🔧A=Configuration de ba...

A2 - Création des compartiments et suite de la configuration des actions

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Informations à propos de l'organisation du wiki sur la configuration des préfabs de véhiculesLe wiki à partir de cette page va être organisé en fonction d'un code simple pour vous repérer dans le niveau de difficulté et votre progression 🔧A=Configuration de ba...

C1 - Paramètres de simulation du véhicule

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Informations à propos de l'organisation du wiki sur la configuration des préfabs de véhiculesLe wiki à partir de cette page va être organisé en fonction d'un code simple pour vous repérer dans le niveau de difficulté et votre progression 🔧A=Configuration de ba...

D1 - Nouveau système d'animations du train roulant pour un véhicule

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

C1 - Ancien système d'animations du train roulant pour un véhicule (Déconseillé)

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Create the sound map

Mapping (terrain creation) Sound Map

Save your workIn Resource Browser, do a search for AmbientSounds_Everon.et or AmbientSounds_Arland.etDrag one of them into the main preview windowIn Resource Browser, do a search for SoundWorld_BaseDrag it into the main preview windowSelect the Export Map data...

Change default loadout

Scenario Creation Process Conflict

When spawning, you can choose the gear you spawn with in the bottom right of the map.The gear that new players spawn with is configurable for your scenario.1. Open the scenario you are using in your Workbench (make sure to open it with the mod you will be usin...

Server config - Mission header

Server creation and configuration

A very interesting parameter allows the mod and scenario to be modified directly from your configuration file.This feature is used, for example, by the ACE Medical mod, which lets you configure certain ACE parameters for your server.It is also used by vanilla ...

Nouvelle page

Cinematic Tool

Change loading screen of a scenario

Server creation and configuration

To change the loading screen, you need to override the connection UI.Override this layout: https://enfusionengine.com/api/redirect?to=enfusion://ResourceManager/$ArmaReforger:UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout You will arrive on this s...

Change price of a item in bulding construction

Scenario Creation Process Conflict

1. You need to override the EditorModeBuilding prefab (in prefab -> editor -> modes). https://enfusionengine.com/api/redirect?to=enfusion://ResourceManager/$ArmaReforger:Prefabs/Editor/Modes/EditorModeBuilding.et 2.Find the component SCR_CampaignBuildingPlacin...

Modify the zone of detection of the supply point (marker green supply on map)

Scenario Creation Process Conflict

the goal is to see the green suply icon on the map In reforger there is a parameter to set which distance from a point a supply could be seen on map1.Go to SCR_GameModeCampaign2.Go to the Campaign tab3. Modify the line Supply Depot Icon Thershold

CRX mission header setting

Scenario Creation Process

based on the message: https://discord.com/channels/105462288051380224/1050433454388547644/1356396266107437237Requirement: CRX Enfusion A.I. ( STABLE 1.3 Update v.1.3.14 )1. you will need to add thsi to your config of your dedicated server:"missionHeader": { ...

IPC Autonomous Capture AI

Scenario Creation Process

IPCAutonomousCaptureAI is a mod designed for the Conflict game mode in Arma Reforger. It introduces an autonomous AI capture system, enabling AI units to dynamically capture objectives without player intervention. Spawned AI will automatically locate and move ...

Define a military base (POI) (exemple with levie on EDEN)

Scenario Creation Process Freedmon Fighter

First thing that we notice is the large spline As we can see there is 2 tag link to this "Zone"- POI_area (i am assumgin for drawing on the map info) - BLOCK_TRAFFIC (to prevent IA entering in the military zone for Roleplay purpose)When we select the othe...

Define a Power Plant (POI) (exemple with powerplant on EDEN)

Scenario Creation Process Freedmon Fighter

Same principle you have at least 2 zone (poi + battle) inner circle is the battle zone and the outter is the poi we see 2 SlotFlatSmall that are used

Define a Fuel Station (POI)

Scenario Creation Process Freedmon Fighter

Just add the prefab JWK_FuelStationController