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Preliminary Steps

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Information: This tutorial will be based on a French army vehicle, the VBMR-L Serval. The 3D model is from Arma Mod France Studio where i'm Enfusion Integrator.1. Create Necessary FoldersTo start your project correctly, create a folder specifically for your pr...

Warning - How to Save Your Work and Correctly Use Enfusion Prefabs

General Information about Workbench

WARNING: In Enfusion, the World Editor is used to edit worlds but also to create or modify prefabs (which is what we’re doing). To modify prefabs, open the Resource Browser, locate your prefab, double-click on it, and click on Edit Prefab. From this point, you...

Création des préfabs

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

IntroductionDans cette partie, nous allons créer les préfabs de base pour faire en sorte que votre véhicule soit jouable. 1. Création du préfab du véhiculeBohemia a mis à disposition aux moddeurs, des préfabs dis "base". Il permettent d'avoir une base tous le ...

Simulation Parameters (Brouillon, ne pas supprimer)

Creating a vehicle from scratch 2. Creation of a vehicle and all aspect...

Learning to configure the simulation, which includes engine parameters, wheel simulation, suspension, and various other settings.Some sections in this category are not covered due to limited knowledge and are marked (Not covered in this tutorial). For any para...

Make a landing gear system for a helicopter

Creating a vehicle from scratch 4. Optional features available from off...

IntroductionThe idea is to use the basic car trunk script from Bohemia's tutorial, modifying it to move (translate/rotate) a bone in the skeleton.(you can download the basic car and see how the make the trunk function) you can go see the vertex part here: tuto...

Animation & finition (Doit ĂŞtre rework)

Creating a vehicle from scratch 3. Final integration of your vehicle, r...

you will learn here how to animate the component of the car- wheel- doors- steering wheeland many more- LOD level for optimisation: https://wiki.nabla.sh/books/general-info-tips-for-the-workbench/page/what-are-lods-and-why-should-i-add-them- texture import to ...

Prerequisites

3D Building Creation Tutorial

Arma documentationBlender version 4.2Enfusion tool addon enabledSubstance Painter or Armor PaintSubstance Painter export fileOPTIONAL: UV_PACKER_MASTEROPTIONAL:  LOD MAKER

3D Creation

3D Building Creation Tutorial

A - Creating the HierarchyStart by creating your working hierarchy, right-click → New Collection.What do these collections mean?LOD: Contains all the LODs of the object you want to create.Light Portals: Contains window and door portals, as well as the BSP_n me...

UV creation in blender

3D Building Creation Tutorial

This process will start in Blender, then move to Substance Painter, and finally Enfusion Tool.I recommend using textures at 4096 or even 8192 resolution for higher quality and precision in Substance. In the Reforger tool, you can later downscale textures to 20...

Creating Texture Masks in Substance Painter

3D Building Creation Tutorial

Import and SetupIn Substance Painter, go to New → PBR - Metallic Roughness Alpha-blend model → select your FBX → set resolution to 4096.(you can use the export preference from bohemia: https://github.com/BohemiaInteractive/Arma-Reforger-Misc/tree/main/Art/Subs...

Import and modification in Enfusion Tool

3D Building Creation Tutorial

a - ImportOnce imported, select the XOB file and modify the following properties:Go to General → Source File → select your FBX file.Check Generate BSP, Export Opaque Leave & Export skinningClick Import to finalize the import.b- Modificaiont of the EmatGo to th...

Why this tutorial

Mapping (terrain creation) Paint with mask

There are several cases where this process is beneficial, either to save time or because there’s simply no other way. Here are a few typical scenarios:Creating Geometrically Perfect Textures:Some areas, like airports, require nearly perfect geometric surface t...

Warning

Mapping (terrain creation) Paint with mask

Please note, this is the “least bad” solution I’ve found so far, as it has a significant drawback: it requires re-importing one or more surface masks, which usually modifies tiles you didn’t intend to change. This has two side effects:Material Limit Errors: Wh...

Overview of the Process

Mapping (terrain creation) Paint with mask

Define Texture Zones with Polylines:Use polylines to outline the areas where you want to apply textures.Export to SVG:Export these areas as an SVG file.Import SVG into an Image Editor (e.g., GIMP):Open the SVG in an image editor and apply two simple transforma...

Creating Masks with Polylines

Mapping (terrain creation) Paint with mask

To create masks, define all the areas with polylines for which you want to generate texture masks. Then, export these polylines in SVG format. It’s helpful to create a dedicated layer for this purpose, as you’ll need to select only the specific polylines to ex...

Exporting Polylines in SVG Format

Mapping (terrain creation) Paint with mask

In the hierarchy, select the polylines you wish to export.Click on the Export Geographic Data tool.Choose the appropriate options and click Export.Note: With this setup, the generated file will be named export.svg and saved in the profile folder within your de...

Importing the SVG into GIMP

Mapping (terrain creation) Paint with mask

Important: SVG exports are not exactly the same size as the surface masks. To avoid misalignment between the SVG masks and Enfusion’s surface mask, follow these steps in the exact order:Import the SVG into GIMP.Apply a vertical mirror transformation to the ima...

Importing Existing Enfusion Textures into GIMP

Mapping (terrain creation) Paint with mask

For those familiar with surface masks, this process will be straightforward. If not, I recommend watching this video: Surface Mask Tutorial.Export the Surface Mask corresponding to the texture you want to modify.Import this mask into GIMP. I recommend adding i...