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Create a transform building
we are using the same everon and looking after the ciment process:when looking to the action manager we have information on how its working:as we can see we have 3 input prefab and 1 output:we need to collect all 3 to get the output, as we can see we can tell ...
EN Rules
+ BASIC RULESRespect All Players: No insults, toxic behavior, or harassment. Show respect to teammates and opponents.Fair Play First: No cheating, glitching, or exploiting bugs. Violations will be punished.Team Collaboration Required: Actively participate with...
FR Règles
+ RÈGLES DE BASERespectez tous les joueurs : Pas d'insultes, de comportement toxique ou de harcèlement. Montrez du respect envers vos coéquipiers et vos adversaires.Fair-play avant tout : Pas de triche, de glitch ou d'exploitation de bugs. Les violations seron...
UA правила
+ ОСНОВНІ ПРАВИЛАПоважайте всіх гравців: Жодних образ, токсичної поведінки чи переслідувань. Проявляйте повагу до товаришів по команді та супротивників.Чесна гра передусім: Жодного шахрайства, використання багів чи експлойтів. Порушення будуть каратися.Обов’яз...
RU Правила
Voici la traduction en russe tout en conservant la même mise en page :+ ОСНОВНЫЕ ПРАВИЛАУважайте всех игроков: Никаких оскорблений, токсичного поведения или преследования. Проявляйте уважение к своим товарищам по команде и противникам.Честная игра превыше всег...
DE Regeln
+ GRUNDREGELNRespektiere alle Spieler: Keine Beleidigungen, toxisches Verhalten oder Belästigungen. Zeige Respekt gegenüber deinen Teamkollegen und Gegnern.Fairplay an erster Stelle: Kein Cheaten, Glitchen oder Ausnutzen von Bugs. Verstöße werden bestraft.Team...
Duplication power line bug
Solution: Unlocking the layer that contains GenericWorldEntity
Instant crash on the workbench
During a failed import or a mistake, the Workbench might encounter a crash error that gets recorded in the cache, causing it to crash instantly every time you open your mod.Example of an error message you might encounter.1. Try creating a new mod and importing...
Create the sound map
Save your workIn Resource Browser, do a search for AmbientSounds_Everon.et or AmbientSounds_Arland.etDrag one of them into the main preview windowIn Resource Browser, do a search for SoundWorld_BaseDrag it into the main preview windowSelect the Export Map data...
Change default loadout
When spawning, you can choose the gear you spawn with in the bottom right of the map.The gear that new players spawn with is configurable for your scenario.1. Open the scenario you are using in your Workbench (make sure to open it with the mod you will be usin...
Server config - Mission header
A very interesting parameter allows the mod and scenario to be modified directly from your configuration file.This feature is used, for example, by the ACE Medical mod, which lets you configure certain ACE parameters for your server.It is also used by vanilla ...
Change loading screen of a scenario
To change the loading screen, you need to override the connection UI.Override this layout: https://enfusionengine.com/api/redirect?to=enfusion://ResourceManager/$ArmaReforger:UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout You will arrive on this s...
Change price of a item in bulding construction
1. You need to override the EditorModeBuilding prefab (in prefab -> editor -> modes). https://enfusionengine.com/api/redirect?to=enfusion://ResourceManager/$ArmaReforger:Prefabs/Editor/Modes/EditorModeBuilding.et 2.Find the component SCR_CampaignBuildingPlacin...
Modify the zone of detection of the supply point (marker green supply on map)
the goal is to see the green suply icon on the map In reforger there is a parameter to set which distance from a point a supply could be seen on map1.Go to SCR_GameModeCampaign2.Go to the Campaign tab3. Modify the line Supply Depot Icon Thershold
CRX mission header setting
based on the message: https://discord.com/channels/105462288051380224/1050433454388547644/1356396266107437237Requirement: CRX Enfusion A.I. ( STABLE 1.3 Update v.1.3.14 )1. you will need to add thsi to your config of your dedicated server:"missionHeader": { ...
IPC Autonomous Capture AI
IPCAutonomousCaptureAI is a mod designed for the Conflict game mode in Arma Reforger. It introduces an autonomous AI capture system, enabling AI units to dynamically capture objectives without player intervention. Spawned AI will automatically locate and move ...
Define a military base (POI) (exemple with levie on EDEN)
First thing that we notice is the large spline As we can see there is 2 tag link to this "Zone"- POI_area (i am assumgin for drawing on the map info) - BLOCK_TRAFFIC (to prevent IA entering in the military zone for Roleplay purpose)When we select the othe...
Define a Power Plant (POI) (exemple with powerplant on EDEN)
Same principle you have at least 2 zone (poi + battle) inner circle is the battle zone and the outter is the poi we see 2 SlotFlatSmall that are used