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Logic of gamemode

1. Define a military base (POI) (exemple with levie on EDEN)
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First thing that we notice is the large spline
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As we can see there is 2 tag link to this "Zone"
- POI_area (i am assumgin for drawing on the map info) image.png

- BLOCK_TRAFFIC (to prevent IA entering in the military zone for Roleplay purpose)

When we select the other area we have other tags
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- BATTLE_AREA is the area in which you have to be to progress capturing (if no players are inside, you start to lose).
- PLAYER_COSNTRUCTION to let player build in the area their fob or other

We have also siren placed in the base to alert player and IA of an attack
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And the MBC_Levie wich seem to be the core logic of the base with all the setting of the POI
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First thing we notice is the Base Range