CRX mission header setting
based on the message: https://discord.com/channels/105462288051380224/1050433454388547644/1356396266107437237with
Requirement: the update: CRX Enfusion A.I. ( STABLE 1.3 Update v.1.3.14 )
1. you will need to add thsi to your config of your dedicated server:
"missionHeader": {
"m_CRX_Settings": {
"m_bIsCRX": true,
"m_fWeaponFiredReactionDistance": 500,
"m_fSuppressedWeaponFiredAudibleDistance": 100,
"m_bInvestigate": true,
"m_eCombatMode": "YELLOW",
"m_bSuppress": true,
"m_fPerceptionSafe": 1.0,
"m_fPerceptionVigilant": 3.0,
"m_fAimAccuracyErrorModifier": 0.0
}
}
2. it will have somethin like that:
3. Tweak the setting as you wish
Parameter Name | Default Value | Simple Description | In-Game Effect |
|---|---|---|---|
|
| Enables CRX-specific settings | Signals that CRX AI settings are active for this mission. Can be used by other scripts to toggle CRX-related features. |
|
| Distance (in meters) within which AI groups react to unsuppressed gunfire | Higher values make AI detect and react to gunfire from farther away. They may become alert, take cover, or move toward the sound source. |
|
| Distance (in meters) within which AI can hear suppressed gunfire | Controls how well AI detect suppressed gunfire. Useful for stealth missions — lower values mean better stealth, higher values mean AI are more aware of silent shots. |
|
| Enables AI investigation behavior | If enabled, AI will investigate suspicious events like gunshots, dead bodies, or enemy presence. Makes AI behave more intelligently and realistically. |
|
| Initial combat readiness mode for AI | Controls how alert AI are:
means alert but not engaged,
means fully engaged in combat, etc. Affects how quickly they react to enemies and how they patrol or hold positions. |
|
| Enables AI suppression fire behavior | If enabled, AI will use suppressive fire tactics — shooting to pin enemies down rather than aiming directly, especially in combat or ambush situations. |
|
| AI perception level in safe (idle/patrolling) state | Higher values mean AI will more easily notice small sounds or movements while in relaxed or non-alert states. |
|
| AI perception level in vigilant (alert but not engaged) state | Similar to above but applies during heightened alert status. The higher the value, the more easily AI spot threats even before direct engagement. |
|
| Modifies AI aim accuracy error. Positive = worse aim, Negative = better aim | Adjusts AI shooting skill:
makes them miss more often,
makes them more accurate than default. Useful to tweak AI difficulty based on your mission or gameplay balance. |