Find help on the FRENCH REFORGER MOD discord if you need ✅ Check our progress about this wiki here 📜
Skip to main content

CRX mission header setting

based on the message: https://discord.com/channels/105462288051380224/1050433454388547644/1356396266107437237

Requirement: CRX Enfusion A.I. ( STABLE 1.3 Update v.1.3.14 )

1. you will need to add thsi to your config of your dedicated server:

"missionHeader": {

"m_CRX_Settings": {

"m_bIsCRX": true,

"m_fWeaponFiredReactionDistance": 500,

"m_fSuppressedWeaponFiredAudibleDistance": 100,

"m_bInvestigate": true,

"m_eCombatMode": "YELLOW",

"m_bSuppress": true,

"m_fPerceptionSafe": 1.0,

"m_fPerceptionVigilant": 3.0,

"m_fAimAccuracyErrorModifier": 0.0

}

}

2. it will have somethin like that:
image.png

3. Tweak the setting as you wish

Parameter Name

Default Value

Simple Description

In-Game Effect

m_bIsCRX

true

Enables CRX-specific settings

Signals that CRX AI settings are active for this mission. Can be used by other scripts to toggle CRX-related features.

m_fWeaponFiredReactionDistance

500

Distance (in meters) within which AI groups react to unsuppressed gunfire

Higher values make AI detect and react to gunfire from farther away. They may become alert, take cover, or move toward the sound source.

m_fSuppressedWeaponFiredAudibleDistance

100

Distance (in meters) within which AI can hear

suppressed

gunfire

Controls how well AI detect suppressed gunfire. Useful for stealth missions — lower values mean better stealth, higher values mean AI are more aware of silent shots.

m_bInvestigate

true

Enables AI investigation behavior

If enabled, AI will investigate suspicious events like gunshots, dead bodies, or enemy presence. Makes AI behave more intelligently and realistically.

m_eCombatMode

"YELLOW"

Initial combat readiness mode for AI

Controls how alert AI are:

YELLOW

means alert but not engaged,

RED

means fully engaged in combat, etc. Affects how quickly they react to enemies and how they patrol or hold positions.

m_bSuppress

true

Enables AI suppression fire behavior

If enabled, AI will use suppressive fire tactics — shooting to pin enemies down rather than aiming directly, especially in combat or ambush situations.

m_fPerceptionSafe

1.0

AI perception level in

safe

(idle/patrolling) state

Higher values mean AI will more easily notice small sounds or movements while in relaxed or non-alert states.

m_fPerceptionVigilant

3.0

AI perception level in

vigilant

(alert but not engaged) state

Similar to above but applies during heightened alert status. The higher the value, the more easily AI spot threats even before direct engagement.

m_fAimAccuracyErrorModifier

0.0

Modifies AI aim accuracy error. Positive = worse aim, Negative = better aim

Adjusts AI shooting skill:

+1.0

makes them miss more often,

-0.5

makes them more accurate than default. Useful to tweak AI difficulty based on your mission or gameplay balance.