Prefab Creation
a - Prefab Création
Open a custom world, drag and drop your XOB on your view port.
Take your generic entity en drag and drop on your ressource browser and give it a name like building_base
b - Add Component
Edit your prefab and on object properpy :
- Right clic on Generic entity--> change class --> SCR_destructibleBuildingEntity

- Check Relative Y and verify when "is building" was check
- Add RplComponent, Hierarchy, WorldSubsceneComponent
- Add RigidBody and check "Static" and "Model Geometry"
- Save and your building is RIGHT
c - Add probeVolume
The volume probe allows you to have darkened buildings. To add more, simply search for “probe” and add it directly as a child in the building tree.
d - Add furniture
An empty building is fine, but a building full of supplies is better! Following the nomenclature, there's the empty “building_base” with a prefab inside, usually called “building_furniture”.
To do this, open a custom world, drop the prefab into the viewport, then add a genericentity in the viewport's tree at coordinates 0.0.0.




