Prefab Creation
htrdhtrrthhtrhtrsa - Prefab Création
Open a custom world, drag and drop your XOB on your view port.

Take your generic entity en drag and drop on your ressource browser and give it a name

b - Add Component
Edit your prefab and on object properpy :
- Right clic on Generic entity--> change class --> SCR_destructibleBuildingEntity

- Check Relative Y and verify when "is building" was check
- Add RplComponent, Hierarchy, WorldSubsceneComponent
- Add RigidBody and check "Static" and "Model Geometry"
- Save and your building is RIGHT