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Everon Life (install + setup)

Create a selling point

The purpose of this tutorial is to create a point of sale that allows exchanging products for money.

To achieve this, we will use components that will be added to the prefab:

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We are using the base setuop that the everon team did and we decompose it to analyse it's function:

Putting the componenet on a npc does not seem to be working therefore you need to put an prefab (i recommand putting for exemple a prefab in link with the farm)

- EL_restrictedInventoryStorageCompinent:

this component seem to be the one who are filtering the item you can exchange

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we see here at the begining the item that the prefab take (in the exemple it's an apple)

- EL_TraderManagerComponent

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This component is therefore used to take an item and exchange it for another.

- Action manager

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Create a transform building

we are using the same everon and looking after the ciment process:

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when looking to the action manager we have information on how its working:

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as we can see we have 3 input prefab and 1 output:

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we need to collect all 3 to get the output, as we can see we can tell how many of each ingrediant we need:

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After that we put whta prefab as an output we have and select how many we have:

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