Everon Life (install + setup)
Create a selling point
The purpose of this tutorial is to create a point of sale that allows exchanging products for money.
To achieve this, we will use components that will be added to the prefab:
We are using the base setuop that the everon team did and we decompose it to analyse it's function:
Putting the componenet on a npc does not seem to be working therefore you need to put an prefab (i recommand putting for exemple a prefab in link with the farm)
- EL_restrictedInventoryStorageCompinent:
this component seem to be the one who are filtering the item you can exchange
we see here at the begining the item that the prefab take (in the exemple it's an apple)
- EL_TraderManagerComponent
This component is therefore used to take an item and exchange it for another.
- Action manager
Create a transform building
we are using the same everon and looking after the ciment process:
when looking to the action manager we have information on how its working:
as we can see we have 3 input prefab and 1 output:
we need to collect all 3 to get the output, as we can see we can tell how many of each ingrediant we need:
After that we put whta prefab as an output we have and select how many we have: