# EN Rules

#### <u>****+ BASIC RULES****</u>

****Respect All Players:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> No insults, toxic behavior, or harassment. Show respect to teammates and opponents.</span>

****Fair Play First:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> No cheating, glitching, or exploiting bugs. Violations will be punished.</span>

****Team Collaboration Required:**** <span style="color: rgb(0, 0, 0);">Actively participate with your team by communicating, sharing resources, and working towards objectives.</span>

****Play the Objectives:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Focus on achieving the mission goals instead of camping or avoiding combat.</span>

****No Intentional Teamkilling:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Deliberate friendly fire is forbidden. Report any rule violations immediately.</span>

****Be a Good Player:**** <span style="color: rgb(0, 0, 0);">Encourage a positive community by helping newcomers, staying constructive, and following the rules.</span>

****Follow Admin Directions:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Admin decisions are final. Respect their authority to ensure a fair and enjoyable experience for everyone.</span>

#### <u>****+ FOR NEW PLAYERS****</u>

****Choose a loadout****<span style="color: rgb(0, 0, 0);">: Before deployment, you can select a predefined class to be battle-ready as soon as you hit the battlefield.</span>

****Customise your loadout:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Visit the arsenal to customize your loadout. Don’t forget to use the Save tab to save your loadout so you can respawn with it.</span>

****XP &amp; Rank:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Earn XP and level up by working as a team and capturing objectives. You can view your level by pressing “J” (default key). Some content will unlock as you achieve higher ranks.</span>

****Vehicule:****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Build a depot at the base to access and construct vehicles.</span>  
<span style="color: rgb(0, 0, 0);">Organize your squad into one vehicle to earn additional transport XP and prevent vehicle spamming.</span>

<span style="color: rgb(0, 0, 0);">Lock your vehicle to your squad if needed, especially for helicopters.</span>

****Objectif:**** <span style="color: rgb(0, 0, 0);">The first army to capture all the points wins the game.</span>

****Need help ?****<span style="color: rgb(0, 0, 0); white-space: pre-wrap;"> Don’t hesitate to ask for help in-game ! or on the discord</span>

#### <u>****+ HARDCORE CONFLICT ?****</u>

Thanks to IronBeard this is a new type of conflict with some tweak:

****Restricted 3rd Person:**** 3rd person peeking has been disabled for infantry/gunners. Only drivers and pilots can use 3rd person view.

****Preset Loadouts:**** Role based loadouts to reduce cognitive load and encourage players to choose less costly kits.

****Loadout Allowances (Rank):**** Saving a custom loadout is determined by the total supply value of your kit, which is scaled based on your rank. Increase your rank to save a more expensive custom kit.

****Teamwork XP:**** Earn extra XP and rank up faster by completing most tasks in the proximity of a team mate.

****XP Penalty (Death):**** To encourage more tactical decisions, players will lose a bit of XP if they die to an enemy. However, that XP is restored if they were near a team mate.

****Scaling Death Respawn Timer:**** Each time you are killed, a small amount of time is added to your respawn timer to encourage more tactical decisions. Penalties are reset to 0 if you stay alive beyond the threshold (20 minutes).

****Rank Based Suppression:**** Suppression effects have been tweaked from LM suppression and the intensity scales based on player rank. The higher the rank, the lower the effects.

****Death Info Screen:**** Get to know who killed you (and other useful tips for the game mode).

****No uncon VON:**** Players who are unconscious should not be able to call out enemy locations and status, and is thus disabled.

****Faster Medics + XP:**** Anyone who has a Medic Kit within their inventory is considered a medic, and will enjoy double speed for applying bandages, tourniquets, etc. Anyone who heals someone (including enemies) will earn some XP to encourage gameplay.

****Slower ADS Speeds:**** The default ADS speed is 0.35 seconds for most weapons. In real life, it takes an average of 1-2 seconds to raise a rifle and obtain an accurate sight picture.

****Shorter Nametag Distance:**** To encourage positively identifying targets before engaging, friendly nametag distance has been reduced so players don’t learn to use it as a crutch.

****No Killfeed:**** Killfeed has been disabled in the fog of war remains in effect.

****Shorter Radio Ranges:**** Antenna ranges have been shortened to create more of a defined "front line".

****Frontline Respawn Timer:**** Bases that receive enemy radio signal are considered on the front lines, so respawn timers have been increased to spawn at these locations.

****Contested Respawn Timer:**** Bases that are under attack have additional time added to the respawn timer to encourage players to spawn elsewhere.

****Supply Capture Time:**** Supplies are factored in to the capture time for bases, making it worthwhile for logi runners to keep frontline bases stocked, adding more strategy.

****Slower Strafe Spam:**** Strafing speed is unrealistic and been reduced to discourage strafe-spam tactics when engaging enemies.

****Increased Squad Sizes:**** Squad sizes have been increased to allow for larger groups to work together and stay together.