Overview of the Process
- Define Texture Zones with Polylines:
Use polylines to outline the areas where you want to apply textures. - Export to SVG:
Export these areas as an SVG file. - Import SVG into an Image Editor (e.g., GIMP):
Open the SVG in an image editor and apply two simple transformations, in a specific order. - Modify the Surface Mask:
Import the surface mask into the image editor, make the necessary adjustments, and export the updated mask.- If working solo, make a backup of your project before proceeding!
- If working with a team on a remote repository, follow the guide carefully to ensure smooth collaboration.
- Import the Mask into Enfusion:
After all modifications, import the updated mask into Enfusion. - Generate and Re-import the Satmap:
Generate a new satmap to reflect your changes, then re-import it. - Update Sources with a Semi-Manual Process:
Apply only the modified tiles, preserving your teammates' textures by avoiding overwrites.