Working with multiple people on 1 terrain this is an exemple of methodologie of work to make big map and have multplie people working on it  this system is use for the zimnitrita map However Seems that the SVN is a better solution regarding binarize file but its a bit old so we have prefer to host a custom githib Introduction and Software required Install and configure a private git (we are using gitea because of the easy install step) (admin part) install gitea with portainer: https://docs.gitea.com/next/installation/install-with-docker people need to create an account on the git you created 2. we are using the github desktop software to avoid people working with command line and because it’s easy to use also https://desktop.github.com/ Unfortunately you will need also to create an account on github in order to use their software https://github.com/signup?source=login Gitea configuration and user permission Add people to the repository of the map (admin part) (add people in the Mapper teams in order for them to have access to the map) After being add people will get access to the repository so they can clone the url of the online repository Cloning the repo in github desktop Add this url inside the github desktop software you will have to add the credential you have create for your private git (step 2 of this tutorial) Wait for the cloning to be over Add the project to Enfusion Workbench Inside the workbench you will have to add the repository you've just download Make a rule and explain to everybody that they have to work inside their tilt and also have a personal layer Import info and rules to work with sync (avoid push problem) Once they have finish their work and wanted to push their work they absolutely need to fetch and pull the update from the repository in you private git to avoid any conflict This represent 95% problem with sync so please be carful Send the work Prepare the sending of your work you will need to give a name to your commit send your commit to the repository in order for the other mapper to have the update Terrain modification (avoid loosing modification) Exception case on modifying terrain terrain wont work like the props layer because it is considering as one layer and everyone will erase the work of the other if they don't work in tiles In order to work with tile i suggest you to make a screenshot and try to make some rule on who works on which tile To see the tile in the engine go to the the terrain tool and place the cursor in center of your screen You can also use the debug mode to see each limit of tile (kinda like the F3 in minecraft to see chunk border) - to open the debug menu make windows key + alt / or windows key + left control go to render menu with the up and down arrow key and enter with the right arrow key to display will need to follow this patch: render -> terrain menu -> tiles bonding screen