# Preliminary Steps

**Information: This tutorial will be based on a French army vehicle, the VBMR-L Serval. The 3D model is from Arma Mod France Studio where i'm Enfusion Integrator.**

### ****1. Create Necessary Folders****

To start your project correctly, create a folder specifically for your project to centralize your files and other resources.

Once this folder is created, make two subfolders:

- One for 3D models, name it "Sources"
- Create another subfolder within "Sources" called "Textures"

### ****2. Create an ENFUSION Project****

Once the project is created, open it in your file explorer (Windows), and bohemia interactive recommend creating this folder structure:

[![image.png](https://wiki.nabla.sh/uploads/images/gallery/2024-11/scaled-1680-/d5zimage.png)](https://wiki.nabla.sh/uploads/images/gallery/2024-11/d5zimage.png)

****Recommended File Structure for Arma Reforger****<span style="white-space: pre-wrap;"> You can organize it differently, but you may encounter bugs and difficulties.</span>

<p class="callout info">****Reminder:**** Rectangles represent folders. Bubbles &amp; clouds represent a file or other item.</p>

And, of course, replace "SampleCar\_01" with the name of your vehicle, following this format.

Once this is done, you can move on to the next step.

### ****2. The 3D Model****

The next step is to find an appropriate 3D model. Here are some tips for choosing well:

- Low poly PBR model (like Unreal Engine or Unity)
- With interior (if possible)
- A manageable quantity of polygon

### ****3. Vehicle creation "RoadMap"****

![](https://wiki.nabla.sh/uploads/images/drawio/2024-12/drawing-5-1733667161.png)<p class="callout info">If you need to, you can go back at any stage to the previous stages to achieve a good final result.</p>